Abstract

Objectives

The six core goals that guided the development of Sunrise Academy.

Methodology & Approach

System Architecture

A high-level overview of how Sunrise Academy's systems connect.

Technologies Used

Visual and Narrative Implementation, Results

Characters

Viola Wells
The game's protagonist.

Maria Lewis
Viola's closest friend in the Academy.

Lydia James
Known "problem child" with a haughty attitude.

Kathleen Marsh
Eager to help all her classmates, no matter the cost.

Maisie Williams
The Academy's youngest and most uplifting student.

Alice Johnstone
A good student who gets along with everyone.

Rayne Lancaster
A quiet, kind girl who sees good in everyone.

Valerie Wells
Viola's mysterious elder sister.

Environments & Map Design

Sample game maps chosen to show the game's visual environment. To prevent spoilers, other maps have been omitted.

Elevator Pitch - EN

A look into the Thought Process Behind our Project.

Elevator Pitch - AR

A look into the Thought Process Behind our Project.

AI Feature Demo

Sunrise Academy's Nightmare Phonecall Feature.

Conclusion & Future Work

About the Project & Team

BACK TO TOP